C# / Unity VR; Game Jam
This was a team project for a game jam. I was one of the lead programmers and the lead modeller. I collaborated with artists and other programmers.
I worked on this project to gain experience working with a team and working under a deadline. The game was finished within 48 hours.
This is a VR game that tasks the player with picking up resources and collecting them as a giant.
C++ / Unreal Engine
This entire project was made by me with C++ / Unreal Engine.
A small project to help me learn C++ and Unreal Engine. The project was made using mostly C++ scripts with the rest using Blueprint.
You control a sphere and pickup other spheres to follow you. Reach the end with as many spheres as possible.
C# / Unity
This entire project was made by me in Unity / C#. The movement system was built from the ground up.
I had made this project to help me really understand how to make a functioning movement system in video games.
This is a movement based tech demo that uses advanced maneuvers and even leans into using strange movement techniques and exploits.
C# / Unity
This entire project was made by me in Unity / C#.
The project was made so I can improve my organization of swappable items/weapons. Also to experiment with weapons that require unique programming.
This is a tech demo exploring the concepts of flexible FPS weapon system structures and unique weapon abilities. These weapons and their effects are showcased against a group of test enemies.
C# / Unity
This entire project was made by me in Unity / C#.
I created this project to improve my understanding of how NPC AI is handled and created.
This is an FPS game demo where you fight an enemy AI through narrow hallways. The main focus is the Enemy AI. It checks corners, retreats, rushes, etc. depending on the situation it is in.
C# / Unity
This entire project was made by me in Unity / C#.
I created this game to help understand the fundamentals of game development, especially FPS games. This is also a test on how to make the gameplay difficult without only just adjusting health and damage values.
This project is an FPS game demo where you fight unique enemies one at a time. This is a coding exercise in creating unique interactions for each enemy.
C# / Unity
This entire project was made by me in Unity / C#.
A game made in a short span of time. This project was practice to see how quickly I could develop a prototype of a game.
It's a multitasking game where you serve skewers of food to multiple customers under pressure.